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Armored Task Force : ウィキペディア英語版 | Armored Task Force
''Armored Task Force'' is a hyper-realistic computer wargame developed by ProSIM Company and published by Shrapnel Games. The lead developer was ProSIM Company founder, Pat Proctor. It is a modern combat simulation and includes four campaigns, set in Death Valley, at the National Training Center at Fort Irwin, CA, in a hypothetical World War III in the Fulda Gap, and in a hypothetical war in Iraq (the game was created before Operation Iraqi Freedom). The game built on the innovative pausable real time gameplay (which allows players to evaluate the big picture and issue orders while the game is paused) of its predecessor, BCT Commander.〔http://www.shrapnelgames.com/ProSIM/ATF/ATF_page.html〕 It also introduced a revolutionary friendly AI and hierarchy system that allowed the player to command his forces at any level from the individual vehicle to the battalion level. The game engine for Armored Task Force spawned an entire series of ProSIM games, including (The Falklands War: 1982 ) (developed by Gary Bezant)〔http://pc.gamezone.com/gamesell/p23453.htm〕 and (Raging Tiger: The Second Korean War )〔http://www.strategypage.com/wargames/articles_news/wargame_news_20055170.asp〕 and (The Star and the Crescent ) (developed by Curt Pangracs).〔http://www.brothersoft.com/the-star-and-the-crescent-246975.html〕 The game engine was also the foundation for ProSIM's Air Assault Task Force, its next generation engine. ==References==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Armored Task Force」の詳細全文を読む
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